You know how you can be banging your head against a wall, trying to figure something out? Then, you sleep on it, take a shower, or go for a walk and suddenly a solution pops into your head. Have you ever wondered why this happens or how it works? So have I…and I don’t know […]
What the heck does Donkey Kong have to do with the practice habits of tai chi students? It turns out the ladders and platforms in the video game are a perfect model for understanding the ecosystem of students practice habits. Let me explain the survey design and then I’ll share some really fascinating results about […]
As March comes to an end, I’m wrapping up playing Health Month, an online game that helps you integrate new habits and change behavior. Here’s my review of Health Month and a recap of what I experienced. I have to say, I don’t think I really explored it to the fullest, but there were a […]
So, with one week of Health Month under my belt, I think one thing is clear: I picked some pretty lame rules for March! I mean, they’re pretty plain and looking at some of the other options, I definitely could have picked something more interesting. I chose:
Be sure to mouse over for the original title text from the comic (Thanks, Nate!).
I’m pretty excited to try this one out. Health Month is a behavior change game where you set rules to follow each month and do daily tracking, with rewards and penalties for how well you follow them. I’m just digging into it, but so far it looks like you can choose “do more of this” […]
Here’s a long post from one of my favorite authors, Ramit Sethi. He often writes about putting ideas into action and I think this post is another great example, BUT, that’s not what I want to highlight here.
I’ve been reading/watching a lot of BJ Fogg’s work lately. He studies the persuasive power of technology for positive behavior change. You’ll recognize my interest here if you read some of my recent posts on game design mechanics and the potential to integrate technology into real world learning.