Background: Recently, TechCrunch featured an article about the playdeck they use at SCVNGR that outlines the mechanics of gameplay. The article cites at TED talk by game designer Jane McGonigal, which I talk about here. I was a little disappointed with McGonigal’s conclusion, because she basically offered up the solution as specially-themed video games to leverage the power of game mechanics, or “gameplay superpowers”, to do good in the real world and incite behavior change.